Gameoflife.net
Conway's game of life in .NET using BDD/TDD and OOP
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gameoflife.net
Conway's game of life in .NET using BDD/TDD and OOP
- Somewhat modularized, meaning that the view can be separated from the calculation engine.
- The rules are thoroughly tested via scenario/unit/behaviour tests (SUB-tests? Is that even a term? =))
- The idea was to initially be free of the grid and just have cells with relations, but that didn't quite pan out
- Performance is very slow, but the code can be useful as a study example, I guess.
The starting grid is randomized and R resets the "game", space moves forward an iteration.